![]() Dungeon opponents are harder than expedition opponents because you fight them with a 5 member party of your dungeon version of your characters + 4 NPCs.All you need to know about the basics of the dungeons you can read it on the Game guide page and the dungeons themselves with all the details will be here. You and your group of 5 will defeat legendary bosses throughout the game and find epic gear. Has a melee attack that should not be ignored despite its seemingly low power.Dungeons in Gladiatus are adventures against mighty enemies. This mob is only found in the Pyramid of the Sun. Has a low damage, rapid firing ranged attack, and the ability to become untargetable and then teleport. This mob is only found in the Pyramid of the Sun Give 2000 reputation with The Pumpkin Sailor and Candy Corn when killed. This boss spawns only during Soul's Moor event.Īttacks all players fighting it simultaneously.ĭrops chunks on the ground which shoot MM at Squash while draining player health rapidly for a short time after being walked over. Shoots a ranged projectile, and summons an extremely long delay Crystal Spikes which can be dodged by watching for the telltale purple sparkles. ![]() This mob is only found in the The Squash Patch. This weak mob is only found in the The Squash Patch.Īttacks using melee and a purple Whirlwind-like attack. The rare version of Penguin during Merrywinter These monsters are only found during certain events. Will attack players if they get into his aggro range. Has a small chance of dropping Benthic Incantation when killed. Has a hatchling-like ranged attack that shoots at all players within his range, but will also move towards his to attack them with melee as well.Ĭan summon crystal spikes multiple times to attack. Summons Slimy Offspring to heal himself when he eats them. Steelclaw was completely removed and replaced by Stinktooth.Įmits AoE gas in large areas somewhat close to itself, Has a 20% chance of dropping Fangs of Fury when killed. Has a small chance of dropping Putrid Shank, Muddy Runestone and Whirlwind Recipe. Will charge at anybody who enters his range, and follow up with a powerful 2 radius Whirlwind. Technically a mini-boss, Sundefehr attacks players with Magic Missile and Crystal Spikes upon being attacked. Monsters in dungeons can spawn as rare monsters, but do not change their name and are not listed below.īoss monsters are special monsters that are extremely strong and often use skills, including skills that are not available to players. It is recommended to fight rare monsters in groups, as all participating players will receive loot, and it is easier to deal with the monster's skills. As a result, some rare monsters of the same type are easier to defeat than others, as the Circle of Healing skill confers nearly no utility for the monster, whereas the Magic Missile skill can significantly increase the difficulty. Rare monsters always drop magic items or better, and can use one or skills normally used by players. Rare monsters occasionally spawn (4% chance) in the place of regular monsters, and have 1.5 times as much health and deal 1.5 times as much damage. Its ranged attack can slow your movement speed for a short duration. Releases a lava-kind of hazard on death that deals damage if you walk on it.Ĭan charge at the player and deal massive damage. Its ranged attack applies a DoT that drains your hp by 20 per tick for a short duration. Small chance of dropping Serpentine Sinnew or Broken Elderbow when killed. ![]() Releases a Smokebomb on death that deals damage if you walk on it. Its ranged attack applies a DoT that drains your hp by ? per tick for a short duration. Small chance of dropping Benthic Incantation when killed. High chance of dropping Rusted Key and Godly Promise when killed.Įmits gas in area around itself, dealing damage. Small chance of dropping Rusted Key and Godly Promise when killed. ![]() Small chance of dropping Godly Promise when killed. Small chance of dropping Eagle Feather when killed. Small chance of dropping The Other Heirloom when killed. For brevity, only quest drops and special/important drops are listed in the drops column. The table below summarizes information about the monsters in Isleward. Health, Mana, Damage, and Armor of a monster are RANDOMLY generated (The health column is an "average").Some monsters may auto-attack players if they get too close, and return to their natural habitat when they stray too far. Monsters may drop equipments, cards, idols and quest items when killed. Players fight and kill monsters for items, experience, and to finish quests. Monsters can be found wandering around islands, as well as in dungeons. Version 0.11.0: This article is up to date for the latest version of Isleward.
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